Scott Risner wrote this article on the cyclical nature of creativity within online learning and training development. Scott’s background is similar to mine in that we both came from print production and prepress environments. However, Scott can jam on a mandolin, while I am pretty good at thrashing and pounding on the drums. Enjoy the article! -eb
By Scott Risner
About 20 years ago I started designing and developing computer-based training (CBT) using Authorware. At that time I knew nothing about a process for this type of effort. My experience was primarily in print design and production. It was an interesting experience making the transition. Print designers enjoyed a long established design process which was not the case with development of CBT or “Multimedia”.
So how did we start the transition? Well, what I did was attempted to use existing tools and knowledge to create a process. Funny thing was that the tools for multimedia, for the most part, were not as advanced as those available for print.
The transition struggle was multi-faceted. There was the design, the production process and client management (reviews and revisions). Traditionally the print design process was (roughly explained) thumbnail, design comprehensive (comp), final layout, print proof and then final printed piece. On the other hand software design was (in practice)… Analyze, create a design document, hand it to developers and they would lock themselves in a dark “magic” room and appear weeks or months later with something that loosely resembles what you expected.
While making the transition from print to multimedia wasn’t easy, I learned a few things along the way.